Nerves: why your hands shake in clutches and what to do about itYou play fine until the round matters, then your aim falls apart. That is not a character flaw, it is your body preparing for a threat. What is happening, and a routine for the moment it starts.MentalAll gamesall, 3 min
Comms: how to give information without tilting yourself or your teamMost callouts are missing, late, or an argument. Good comms are short, factual and calm, and they are one of the few things you can improve in a single match.MentalAll gamesall, 2 min
Plateaus: why you stopped improving and what to changeYou are playing as much as ever and the rank has not moved in months. Plateaus have a small number of causes and none of them are fixed by playing more of the same.MentalAll gamesintermediate, 3 min
The first round: a pre-match routine for showing up focusedThe match starts before the first round. What you do in the ten minutes before you queue decides whether you arrive present or arrive halfway through the map.MentalAll gamesall, 2 min
Rank anxiety: why chasing the number makes you worse at climbing itFear of losing rank makes you play safe, dodge queues and stop learning. Set goals you control and the rank tends to follow. Set goals you do not and both get worse.MentalAll gamesall, 2 min
How to review your own games without lying to yourselfWatching your demos is the fastest way to improve and the easiest thing to do badly. A 20-minute review method that finds the real leak instead of the one you already believed in.MentalAll gamesall, 3 min
Tilt: why you play worse when you are angry, and how to reset mid-matchTilt is not a character flaw, it is a predictable state. Here is what it does to your play, why it costs you rounds, and a reset you can run between rounds.MentalAll gamesall, 2 min