Soarne

How to review your own games without lying to yourself

Watching your demos is the fastest way to improve and the easiest thing to do badly. A 20-minute review method that finds the real leak instead of the one you already believed in.

MentalAll gamesall3 min

Jade Hertz, Co-founder. 2 September 2026

The problem

You know you should review your games. When you do, you watch the whole match at full speed, skip past your deaths because they are painful, and come out of it with the same conclusion you went in with: the team was bad, or your aim was off. Nothing changes. Next week you do not bother.

Reviewing a game is not watching it. It is looking at a small number of specific moments and asking specific questions, with the goal of finding something you did not already know. It is uncomfortable, because the answer is usually something you did, and it is the most reliable improvement tool available to anyone at any rank.

Why it matters

In a match you have almost no spare attention. You make decisions in half a second and never see the alternative. In a review you can pause on that half second and see what you missed. That is the whole gap between players who improve steadily and players who plateau: the second group only ever sees the game from inside it.

Honest review also settles the argument you have with yourself after a loss. Instead of "it was the team" or "my aim was bad", you have a list: three deaths from bad clearing, one from peeking into a known angle, one genuine aim miss. That list is a training plan. The feeling was not.

What to do

  1. Review only deaths, and only a few. Not the whole match. Skip to each of your deaths and watch the ten seconds before it. If there are twenty, pick the five that felt most unfair. Unfair is where the lesson is.
  2. Ask the same four questions every time. Where was my crosshair? Was I moving when I fired? Had I cleared the angle I died to? Did I have information I ignored? Write the answer to each in one word.
  3. Watch from the enemy's view too. Most demo tools let you switch to the player who killed you. Watching your own death from the other side is the fastest way to see what you gave them.
  4. Sort deaths into buckets. Aim, movement, clearing, positioning, decision. After three matches the biggest bucket is your leak. It is almost never the one you expected, and it is almost never aim.
  5. Pick one bucket to work on for two weeks. Not all five. One. Build a warm-up intent around it, watch for it in matches, and check whether the bucket shrinks in the next review.
  6. Review calm, never straight after a loss. Same day is fine. Same hour is not. The version of you that just lost is looking for someone to blame, and the review is looking for a pattern.
  7. Keep it to twenty minutes. A long review turns into rewatching. Five deaths, four questions, one bucket, done.

The first few reviews will feel bad, because they will show you things you did not want to see. That is exactly what they are for. The player who can watch their own deaths without flinching improves faster than the one who cannot, at every rank.

Own your destiny.

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